Home > Game Previews > Final Fantasy Crystal Chronicles: The Crystal Bearers (Wii)


Final Fantasy Crystal Chronicles: The Crystal Bearers (Wii)

January 4th, 2010

Game Description: Square Enix comes back for another Crystal Chronicles game on the Wii featuring updated visuals, new minigames, and an all-new story.

Even though it has the Final Fantasy moniker, The Crystal Bearers plays more like a brawler than an RPG. There’s no leveling or magic in this iteration of the series. The most important misconception? The Crystal Bearers is less akin to a videogame than a movie with a lot of interruptions.

There are a lot of misconceptions when it comes to Square Enix’s newest title, Final Fantasy Crystal Chronicles: The Crystal Bearers. First off unlike the GameCube title, you do not have to carry a bucket around to attack. Crystal Bearers shares many of the same elements (different races, real-time combat, crystals), but you will not need to tote around a pail to hold back the miasma. Even though it has the Final Fantasy moniker, The Crystal Bearers plays more like a brawler than an RPG. There’s no leveling or magic in this iteration of the series. And finally and probably the most important misconception, The Crystal Bearers is less akin to a videogame than a movie with a lot of interruptions.

Crystal Bearers Review

More Wiggle, Less Whine

Crystal Bearers takes place in a world where each of the four races that inhabit the land possesses their own crystal. During one battle many years ago between the Yuke (a race of armor inhabited by souls) and the Lilty (a military plant race), one of the crystals shatters, wiping out the Yuke population. Beyond these giant crystals, there are also the crystal bearers who wield a variety of powers. Some can control fires. Other can manipulate crystals. Our hero, Layle, can manipulate objects with his telekinetic powers. So when a Yuke appears with powers like his own, Layle takes it upon himself to investigate what caused a Yuke to reappear after so many years and why is he after the crystals.

Because of his powers and his lone wolf tendencies, Layle comes off as a refreshingly assertive character (ie: not whiny).  It’s unfortunate; however, that the voice actor sounds likes he couldn’t care less about the words dribbling out of his mouth. The rest of the cast is filled with your typical Final Fantasy fare: your foe-turned-friend, your friend-turned-foe, the dumb lug with a heart of gold, and a semi-unattainable love interest that seems to be only there for the panty shots. As cookie-cutter as it all may seem, Crystal Bearers works better than most in the series since it focuses on a single storyline. Above-average cutscene graphics as well as some interesting designs really go a long way to develop the world. A game, however, cannot rest on its cutscenes alone.

Share and Enjoy:
  • Digg
  • Sphinn
  • del.icio.us
  • Facebook
  • Mixx
  • Google Bookmarks
  • BlinkList
  • Diigo
  • Fark
  • Faves
  • laaik.it
  • LinkedIn
  • Live
  • MisterWong
  • MySpace
  • Netvibes
  • Netvouz
  • NewsVine
  • Propeller
  • Reddit
  • Slashdot
  • Socialogs
  • StumbleUpon
  • Technorati
  • Twitter
  • Yahoo! Buzz


Author: admin Categories: Game Previews Tags:
Comments are closed.