Home > Game News > Molyneux Talks Milo And Artificial Intelligence


Molyneux Talks Milo And Artificial Intelligence

July 22nd, 2009

One of the major hits of E3 was Microsoft’s NATAL, especially Milo, the AI boy created by Peter Molyneux (Black & White, Fable 2) earned both accolades and sarcasm after video was made public of Milo interacting with people.

Of course, in the real world outside of tech demos, creating a computer friend that even comes close to “real” is years away. In a recent interview with Edge-Online, Molyneux discussed what makes Milo so lifelike.

“He’s not really intelligent – what we’re showing is a tentative first step towards making something that feels real. And by real, I mean that he’s aware of you.. An awful lot of Milo is like a Derren Brown mind trick. Derren Brown can’t really read your mind, what he does is collect together a number of little tricks that tell him things. You’ve got to remember that we’re not creating a piece of academic research; Milo can’t actually think – we’re just making the illusion that he can.”

So the question is: What’s the difference between showing all the indications of intelligence and actually being intelligent? That’s a question that game designers and gamers are going to be coming across more and more as AI becomes more complicated.

Comment Section Discussion Topic: What game has the greatest AI and why?

Source:game4tv.com

Share and Enjoy:
  • Digg
  • Sphinn
  • del.icio.us
  • Facebook
  • Mixx
  • Google Bookmarks
  • BlinkList
  • Diigo
  • Fark
  • Faves
  • laaik.it
  • LinkedIn
  • Live
  • MisterWong
  • MySpace
  • Netvibes
  • Netvouz
  • NewsVine
  • Propeller
  • Reddit
  • Slashdot
  • Socialogs
  • StumbleUpon
  • Technorati
  • Twitter
  • Yahoo! Buzz


Author: admin Categories: Game News Tags: ,
Comments are closed.